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Official Control Resonant announcement key art via Remedy Entertainment's press materials.
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Control Resonant: Everything We Know From Hands-On Previews Ahead of Launch

EW
Emma Whitfield
Sep 17, 2026 · 5 min read
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Control Resonant launches September 24, 2026, on PC (Steam, Epic Games Store and GeForce NOW), PlayStation 5 and Xbox Series X|S, Remedy Entertainment confirmed. A macOS version via Steam and the App Store is planned to follow later in the year, and a physical release has been pushed back to October 15, three weeks after digital launch. It's Remedy's first major release in seven years since 2019's Control.

This is a preview roundup, not a review. Remedy has not sent Gamingonix a code, and the review embargo for outlets that did receive one lifts September 18 at 6 a.m. PT — six days before launch. No outlet has published a full, scored review yet. What follows is drawn from limited hands-on demos press outlets played at Summer Game Fest 2026 in June, plus Remedy's own statements; none of it reflects a finished, full playthrough.

Story and setting

Control Resonant follows Dylan Faden, brother of original protagonist Jesse Faden and formerly known within the Federal Bureau of Control as subject "P6." According to previewers who saw the opening hours, Dylan is freed from a long imprisonment and a coma-like state after Jesse implants him with the Aberrant, a shapeshifting weapon, to wake him. The Hiss, the supernatural threat contained inside the Bureau's Oldest House in the first game, has broken free and consumed Manhattan, moving the setting out of that single building and into a warped version of the whole city.

Combat: the Aberrant

The biggest departure from the original Control is that Resonant is built around melee combat rather than Jesse's gunplay and telekinesis. Dylan's weapon, the Aberrant, shifts between forms — previewers at Summer Game Fest described a sword for fast strikes, a whip for reach and crowd control, and a hammer for heavier hits, with additional secondary forms tied to heavy attacks. MP1st reported that new forms unlock as players progress the story and invest in a skill tree, eventually giving access to all weapon types simultaneously so players can mix them to taste.

Multiple previewers — including Xbox Wire, Shacknews and Hardcore Gamer — described the combat as fluid, fast, and a genuine departure from the first game's more methodical pace, with several drawing comparisons to character-action games like Devil May Cry rather than Control's original shooter-adjacent feel. These are impressions from short, curated demo sessions, not verdicts on how the system holds up over a full campaign.

Traversal and abilities

Previewers described a layered movement kit: a standard jump, double jump, air dashes, and a brief levitation window triggered by holding the jump button, all of which can be chained to cover long distances. One outlet noted an ability functioning like a metaphysical grappling hook, letting Dylan pull himself across gaps. Combined with aerial combat and juggling, several previewers said traversal felt like it was designed to flow directly into combat rather than sit apart from it as a separate system.

Progression

Previews described a skill tree governing both new Aberrant forms and paranatural abilities, with at least one build-defining choice tied to a story boss: after defeating an enemy called the Collective, Dylan reportedly gets to choose between two Mold-based powers, one channeling the substance directly through his arm and another that summons an independent attacking tentacle. Full details on the skill tree's scope haven't been published, and Remedy hasn't confirmed exact campaign length.

Reception so far — with a caveat

Coverage out of Summer Game Fest was largely enthusiastic: GamingBible called it one of the games to watch this year, and CGMagazine and Temple of Geek both described the demo as a strong showing for Remedy. That said, these are all reactions to short, non-final demo builds shown months before launch, not assessments of the finished game, its performance, or how its systems hold up at full length. Gamingonix will publish a full review once the embargo lifts and our own hands-on time with the shipped game is complete.

What's still unconfirmed

Remedy hasn't detailed pricing tiers beyond a standard edition, day-one patch notes, or New Game Plus. Gamingonix has not independently verified any performance, technical, or platform-specific claims. This article will be updated as more is confirmed ahead of the September 24 launch.

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Emma Whitfield
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Emma covers gaming news and industry announcements for Gamingonix, reporting on releases, reveals and the stories moving fast.

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